Esports

8 markets

Esports

Will FaZe Make a Roster Change by December 31?

This market will resolve to "Yes" if any player joins or leaves FaZe's main cs2 roster (defined as players listed with status = "Starter" in the "Players of FaZe" table on HLTV: https://www.hltv.org/team/6667/faze#tab-rosterBox) by December 31 11:59pm ET, 2026. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: frozen, jcobbb, Twistzz, Neityu, JBOEN. Name changes or aliases referring to the same player do not qualify as roster changes. "Roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starter lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different 5-player active roster on HLTV. Coach changes and temporary stand-ins for a single event will not count. For matches and events, the stand-in appears in the active 5-player lineup but with a clear marker (e.g., [SI]) to distinguish them from the core roster. The primary resolution source for this market will be HLTV; however a consensus of credible reporting may also be used.

Yes37¢
No64¢
Vol. $0
Closes Jan 1, 2027
Esports

Hitpoint Masters 2026 Summer: Winner

This market will resolve according to the winner of Hitpoint Masters 2026 Summer, currently scheduled for July 2026 to September 2026. If this tournament is postponed after September 15, 2026, 11:59 PM ET, canceled, or a winner has not been declared within this timeframe, this market will resolve to "Other." If multiple teams are declared winner, this market will resolve in favor of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Hitpoint (https://liquipedia.net/leagueoflegends/Hitpoint_Masters/2026/Summer); however, a consensus of credible reporting may also be used.

12 candidates

Yes0¢
No100¢
Vol. $0
Closes Dec 6, 2026
Esports

CBLOL 2026 Split 2 Winner

This market will resolve according to the winner of the Campeonato Brasileiro de League of Legends 2026 Split 2 (CBLOL). If the 2026 CBLOL Split 2 is postponed after December 31, 2026 11:59 PM ET, canceled, or a winner has not been declared in this timeframe, this market will resolve to “Other”. If multiple teams are declared winner, this market will resolve in favor of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from Riot Games (https://lolesports.com/); however, a consensus of credible reporting may also be used.

12 candidates

Yes0¢
No100¢
Vol. $0
Closes Dec 6, 2026
Esports

LCS 2026 Summer Split Winner

This market will resolve according to the winner of the LCS 2026 Summer Split (LCS) 2026. If the 2026 LCS Summer Split is postponed after December 31, 2026 11:59 PM ET, canceled, or a winner has not been declared in this timeframe, this market will resolve to “Other”. If multiple teams are declared winner, this market will resolve in favor of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from Riot Games (https://lolesports.com/); however, a consensus of credible reporting may also be used.

12 candidates

Yes10¢
No90¢
Vol. $0
Closes Dec 6, 2026
Esports

Worlds 2026 Winning Region

This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026). If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship). Regions counted in World 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)

7 candidates

Yes68¢
No32¢
Vol. $0
Closes Dec 31, 2026
Esports

LCK Challengers League 2026 Winner

This market will resolve according to the winner of the League of Legends Champions Korea Challengers League (LCK CL) 2026 season. If the 2026 LCK CL season is postponed after September 20, 2026 11:59 PM ET, canceled, or a winner has not been declared in this timeframe, this market will resolve to "Other". If multiple teams are declared winner, this market will resolve in favor of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from Riot Games (https://lolesports.com/); however, a consensus of credible reporting may also be used.

11 candidates

Yes45¢
No55¢
Vol. $0
Closes Sep 13, 2026
Esports

Will FaZe win a Tier 1 event in 2026?

This market will resolve to "Yes" if FaZe Clan's CS2 roster wins (takes 1st place in) any Tier 1 CS2 tournament that concludes by December 31, 2026, 11:59 PM ET. Otherwise, this market will resolve to "No". For the purpose of this market, a "Tier 1 Event" refers to any tournament classified as S-Tier on Liquipedia.net. Online-only events, or events downgraded prior to event start (e.g., downgraded to A-Tier due to team attendance) do not qualify. If a Tier 1 event is downgraded after it has concluded, this event will still qualify as a "Tier 1 Event". The primary resolution source for this market will be official information from the tournament organizers (e.g., ESL, PGL, BLAST.tv, etc.).

Yes9¢
No91¢
Vol. $0
Closes Jan 1, 2027
Esports

Will Valve officially release Deadlock before 2027?

This market will resolve to "Yes" if Valve officially releases Deadlock by December 31, 2026 at 11:59 PM ET. Otherwise, this market will resolve to "No." For the purposes of this market, "officially released" is defined as Deadlock being made publicly available to all players without requiring an invite, key, or any other form of restricted access on at least one platform. A transition to open Early Access on Steam qualifies as an official release, provided it is accessible to the general public without restrictions. An invite-only playtest, closed beta, or limited technical test does not qualify, regardless of player count or media coverage. For the purpose of this market, "Valve" refers to Valve Corporation, the developer and publisher of Deadlock. The primary resolution source for this market will be official information from Valve and the Deadlock Steam page (https://store.steampowered.com/app/1422450/Deadlock/). However, a consensus of credible reporting may also be used.

Yes57¢
No43¢
Vol. $0
Closes Jan 1, 2027

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